![]() ![]() This change would also be especially useful for modded playthroughs that add a significant amount of technologies. This is what I use the auto research mod for. If a player picks a different research, the lock is disabled until a different infinite research is 'locked'. waiting to be manually mined or automatically extracted Part of BZ Mods. ![]() I believe that this should be added because right now you have to manually go through each research individually and select each and everyone for research, add this feature will not change the game significantly but instead, add another layer of polish and prevent the occasional annoyance. Maybe rather than having it be a queue, add an option to 'lock' infinite research, so when one finishes, itll automatically go to the next one of that. research agencies are required to use for research grant reporting. Added /enable-research-queue console command to enable the research queue without disabling achievements. When shift-clicking (or alt clicking, or whatever button is chosen) a research that is red (meaning it is currently locked behind other unresearched technologies) the game should queue systematically as many (or all) of the prerequisite research before the red research in question Automatically queue up next levels of infinite mining productivity research so that your megabase can be fully automated. Click here to try out the Steam News Hub for Factorio. When you shift-click a research in the research tab it should queue the prerequisites in the research queue
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |